86 pages 2 hours read

Kazuo Ishiguro

Klara and the Sun

Fiction | Novel | Adult | Published in 2021

A modern alternative to SparkNotes and CliffsNotes, SuperSummary offers high-quality Study Guides with detailed chapter summaries and analysis of major themes, characters, and more. For select classroom titles, we also provide Teaching Guides with discussion and quiz questions to prompt student engagement.

Exam Answer Key

Multiple Choice

1. D (Various parts)

2. A (Various parts)

3. B (Various parts)

4. D (Various parts)

5. C (Various parts)

6. D (Part 2)

7. B (Various parts)

8. A (Various parts)

9. A (Various parts)

10. C (Part 4)

11. C (Various parts)

12. B (Part 4)

13. A (Various parts)

14. B (Part 2)

15. C (Various parts)

Long Answer

1. Because Rick and Josie do not communicate on the same level cognitively, the bubble game is a good way for friends to communicate without words. Their artistic abilities provide them with a medium in which they can communicate effectively. (Various parts)

2. The people in the novel believe that solutions are technological and tangible. Klara, who is a technological, tangible solution to a problem—child loneliness—realizes that the soul is not a tangible entity and therefore appeals to an intangible source to seek the solution to her problem. Though Klara was created by human hands, she places her faith in a higher power to resolve the solution without human interference. (Various parts) 

blurred text
blurred text
blurred text
blurred text
blurred text
blurred text
blurred text
blurred text
Unlock IconUnlock all 86 pages of this Study Guide
Plus, gain access to 8,500+ more expert-written Study Guides.
Including features:
+ Mobile App
+ Printable PDF
+ Literary AI Tools